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Thread Statistics | Show CCP posts - 14 post(s) |

Nevyn Auscent
Broke Sauce
3190
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Posted - 2016.04.21 09:59:31 -
[1] - Quote
Lugh Crow-Slave wrote:wow maybe sgt was right about ccp not wanting carriers to be a thing anymore
i just looked at the artwork of the citadel fight ccp is using as their offline image on twitch
every type of capital is represented in it other than standard carriers.... Random question for you. Mainly relating to the static blob meta. What if they removed the stationary penalty from Siege & Triage? (& Bastion to match as a result also but irrelevant to caps) So they are about being local tank rather than remote tank, but don't lock you into a single place. They would have to be vulnerable to webs & tackle if that was the case obviously, but since CCP now have the ability to vary resistances to different things like that, they could actually do that.
I know it doesn't solve the carrier problem still, but it solves the stationary blob at least. Which means Carriers can be mobile with FAX escorting them. |

Nevyn Auscent
Broke Sauce
3191
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Posted - 2016.04.21 10:20:47 -
[2] - Quote
Lugh Crow-Slave wrote: EDIT
that was mostly a long winded way of saying it would change the game play but i don't think it would be in a positive way at best it would be a lateral move
Cheers, was an interesting thought brought on by the comments about stationary meta. I think increasing the warp range has to occur with carriers the way they are. And isn't the lock range cap going away, or are they just giving carriers & citadels a special exception to that. |

Nevyn Auscent
Broke Sauce
3192
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Posted - 2016.04.21 10:45:12 -
[3] - Quote
Hmmm, What if fighters could short warp on the battlefield only? Avoids them being too fast when chasing something, they warp to 100 from their target then fly the rest of the way or something like that. While we are on mobility ideas.
The fighter speed seems ok once they are inside that range belt for chasing things, but getting across the battlefield seems the issue?
Then they can also warp back to the carrier at the same range for recall, so not instant recall, but not wait 10 minutes either. Interdiction immune to get through bubbles could be a possible. Makes interceptors and the like really matter for locking down fighters to kill them to prevent warp. Might be restating an idea mentioned in the thread but didn't think I'd seen it yet. |

Nevyn Auscent
Broke Sauce
3194
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Posted - 2016.04.21 11:14:05 -
[4] - Quote
Lugh Crow-Slave wrote: fighter speed is also bad even when they reach their target there are a lot of cruisers and most frigs that out run the fighters once their MWD hits cool down
Yea, but that's not a bad thing if that's by design that carriers have trouble engaging frigs & fast cruisers. If they needed a warpable BM that'd be even more balanced, I was just thinking warp to target like a super MJD warp really. No friendly needed. |

Nevyn Auscent
Broke Sauce
3194
|
Posted - 2016.04.21 11:28:50 -
[5] - Quote
Lugh Crow-Slave wrote: problem if that is by design is that HAW are better against everything bigger than cruisers and are just about as good against cruisers
If the carriers can project from a far safer range, that's not so much an issue though. It's really only an issue when carriers have such a short effective range because of the fighter travel time. |

Nevyn Auscent
Broke Sauce
3194
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Posted - 2016.04.21 11:55:25 -
[6] - Quote
Lugh Crow-Slave wrote:it would also be nice if when you warped (and your fighters are on return and orbit) they warped along side your carrier this would add greatly to the feel of being a carrier pilot and i can't see how it has a negative impact Server calculations, bumps. Otherwise as a cosmetic would be nice, but I can see negatives on that. |

Nevyn Auscent
Broke Sauce
3200
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Posted - 2016.04.24 06:59:53 -
[7] - Quote
Lugh Crow-Slave wrote:As for the counter thing it's the same for all the other guns that shoot below their class. If you come up against a cruiser and toy have a rlml the fight is not going to go in your favor same thing of you come up against a battleship abs you have RHML.
Then as for them not being as good as they were that is to be expected they were very very overpowered in large numbers.
Also dreads are no longer going to be 2.5 they ate being brought down to about carrier price Well, that's not really true with RLML because HM can't apply correctly to Cruisers even before links & afterburners & boosters come into the equation. But that's a problem with HM being bad, rather than RLML being OP. And the principle of undersized guns not fighting the same class well holds true in every other example I can think of.
Fighters won't follow a target that actually blip warps on grid, because warp breaks locks, or did last time I bothered to test. However if fighters also would warp on grid to chase a target (like a fancy MJD) that would be awesome, land them at a fixed range from their target which isn't quite in weapons range and you still allow people to run away, or lock them and shoot them before they attack, but you allow carriers to actually project to their lock ranges properly, rather than having shorter ranges than dread HAW's. It's the same issue Heavy Drones have always had, made a hundred times worse. |
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